Behind the Scenes of Fallout, Gaming’s Most Astonishing TV Hit

The Fallout TV show has made a triumphant return to streaming services, and it's safe to say that audiences were delightfully shocked by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture various facets of the gamer's journey.

There was Lucy the vault dweller, trying to do the right thing and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his organization's authority and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the radioactive wilderness.

Setting the Stage for the Second Season

The show's first season finale disclosed key information about the culprits behind the atomic conflict that trapped a group of people in underground vaults for an extended period. It also left plenty of questions open for the second season – and, on this occasion, anticipations are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the feedback to the show, so this time people are coming in with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The new season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, even if it was a bit broken at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to bring into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its makers ensured real props and environments were constructed, mirroring the improvised nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s tangible.”

Indeed, pretty much everything you see on-screen is real, including the legendarily scary mutated beasts known as the apex predators. In the show, they are created using practical effects, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, alongside the game developers behind the video games. This shared passion for the universe is clear in the finished show.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This approach will foster a new weekly discussion, something the creators themselves are looking forward to witness.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”

Laura Porter
Laura Porter

A seasoned luxury travel journalist with over a decade of experience exploring exclusive destinations and sharing insider tips for elite globetrotters.